![]() This will cause your lands to stack singly instead of in fours, thus disorienting your opponent and clouding his mind. If you don't have anything to put a charge counter on, put it on a basic land.When a Paradox Haze is out, suspend him with X=2. You don't generally need any more help than that getting counters on people. Most of the time, you'll want to suspend Fungal Behemoth with X=1.They will get huge no matter what their X value was. DO play your Sigil of Distinction on Turn One for one mana. For those who skimmed the bulleted list, DO play your Orochi Hatchery on Turn One for zero mana.That way, if your other creatures are killed, he won't become a 0/0 and die himself. Once a Fungal Behemoth is out, use the avatar to put at least one +1/+1 counter on him. ![]() Most of the cards in this deck should be self-explanatory after reading the above bulleted list, but I do have a couple of tips below.Ĭasual, Noncompetitive, Customizable Decklist: The key player in this deck is Fungal Behemoth, who is complemented by not only the avatar but lots of creatures that use +1/+1 counters. So, it looks like we have a lot of options! As said above, I'll do two different decks with this avatar before moving to the other avatar. My favorite in this category, so much so that I put it in both of the below decks, is Paradox Haze. Since you're already building around counters, why not use Energy Chamber and Power Conduit to help out even further? Doubling Season is also effective. (I really, really wish the upcoming City Of Shadows reprint had been worded to use Charge Counters instead of "Storage Counters." Why not, WotC?) ![]() I believe there are three right now, if you group the Vivid lands together and then count Tendo Ice Bridge and Mirrodin's Core. Like Orochi Hatchery, even casting this early with a low X cost allows it to grow huge before long. There are also new Charge Counter cards being printed all the time, and this avatar makes even a lowly card such as Sigil of Distinction into a certifiable bomb. Pentad Prism has also been fantastic in my playtesting. Orochi Hatchery is even great on the first turn, with X=0, because by the time you can use it, it will already have enough counters to make 5 snakes.
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